Neza
The field medic
Project Type
Personal project
Date
2024
Character concept art I created in my mentorship with Ruth Bosch in 2024 at Lucerne School of Design, Film and Art.
Sepp
The peasant
Project Type
Personal project
Date
2025
Following up, you can see the character concept I created for the peasant Sepp. A kind-hearted guy who would do anything for his king.
"Once there lived a mighty king, who wanted to go on a walk with his townspeople. But what happens when their path is blocked by deadly spikes?
Simple. The king sacrifices his peasants to the deadly spikes to create a safe path.”
This is the description of Dwarf, a 2D jump-and-run prototype game which I developed during my studies at the Lucerne School of Design, Film and Art.
Together with my team of one programmer and one other 2D artist, we continued working on the game in our free time.
Play the prototype: https://owlj.itch.io/dwarf
Rudolf III.
Kind of the dwarves
Date
2025
Project Type
Personal project
Following up, you can see the character concept I created for the king. A man with only one goal: Achieving his goals no matter what.
"Once there lived a mighty king, who wanted to go on a walk with his townspeople. But what happens when their path is blocked by deadly spikes?
Simple. The king sacrifices his peasants to the deadly spikes to create a safe path.”
This is the description of Dwarf, a 2D jump-and-run prototype game which I developed during my studies at the Lucerne School of Design, Film and Art.
Together with my team of one programmer and one other 2D artist, we continued working on the game in our free time.
Play the prototype: https://owlj.itch.io/dwarf
Girl
The peasant
Project Type
Personal project
Date
2025
A character concept I created for Dwarf was meant to be an additional peasant, but it was discarded for better readability of the characters and to make it easier to distinguish between the king and the peasants.